Quantcast
Channel: interactive-storytelling – Objective.Me
Browsing latest articles
Browse All 47 View Live

Inform 7 and Interactive Storytelling – Pt. 2

In Part 1 I introduced the Inform 7 programming language, reviewed Chris’ opinions why earlier versions weren’t suited for interactive storyworld development, and briefly talked about the inclusion of...

View Article



Inform 7 and Interactive Storytelling – Pt. 3

In Part 1 I introduced the Inform 7 programming language, reviewed Chris’ opinions why earlier versions weren’t suited for interactive storyworld development, and briefly talked about the inclusion of...

View Article

What is our Cloak of Darkness?

The original Cloak of Darkness was a specification for a very simple interactive fiction (IF) world used to test various IF development systems. It’s scope is quite simple – it consists of just three...

View Article

Once more unto the breach

I’ve joined the team that’s going to help Chris Crawford make Siboot 2.0 a reality. The main question I asked myself before signing up is “Why?” Previously I spent almost two years using Chris’...

View Article

Chris Discusses Interactive Narrative Issues with Harmut

Harmut Koenitz published his Five Theses for Interactive Digital Narrative (IDN) He publicly discussed his theses with Chris on his Games & Narrative site back in October of 2014. Part 1 –...

View Article


Entire Game on One Screen

The thirty-first Ludum Dare game competition is going on this weekend. For those of you who aren’t familiar with the competition check out this video. The theme of this competition is Entire Game on...

View Article

My Definition of Interactive Storytelling

Interactive storytelling is a form of entertainment that uses the computer as a medium to allow readers to create or influence a dramatic storyline through small, significant actions. Interactivity is...

View Article

Siboot Kickstarter

View Article


Two Paths to Innovation

My notes from Chris’ talk on innovation in game design and development at Gamelab Barcelona 2015 Gunpowder vs. Atomic Bomb development (0:00) Trial & Error vs. Deductive Practical vs. Theoretical...

View Article


Gossip Among Sapiens

I started reading Yuval Noah Harari’s Sapiens a couple of days ago and came across this on page 22: Our language evolved as a way of gossiping. According to this theory Homo Sapiens is primarily a...

View Article
Browsing latest articles
Browse All 47 View Live




Latest Images